

The player, however, can be killed, and the end result is that they respawn at home or in their submarine and have to go back to where they were, meaning that death is simply a complete waste of time. All the while, they'll constantly be harassed by incredibly annoying enemies called "warpers", which teleport the player around (potentially into certain death) and which can't be killed. The player continues to find new alien bases, with each one delivering another bit of story exposition which usually creates more questions than it answers. From here, the gameplay becomes an utter chore, as the player is endlessly tasked with finding or creating another differently-coloured keycard to enter the next alien base, essentially making the gameplay analogous to 1993's Doom, except for the lack of shooting alien abominations. The player soon find that aliens have built several underwater bases on the planet which (conveniently) happen to be a facility for researching a cure to the alien bacterium.

Eventually, the player discovers that they are infected with a deadly alien bacterium, which they need to cure. Unfortunately, the game quickly shows its lame side, as every single crewmember calling for help dies immediately before the player arrives. The survival mechanics work here, as they slowly draw the player out of the starting area's safety and present a clear path of progression. There's a sense of urgency, plot questions actually get answered, and becoming acquainted with the foreign environment is exciting. Immediately, they’re tasked with trying to survive as well as attempting to find other crash-landed crewmembers. The story begins with the player crash-landing on a planet almost completely covered in water. Despite this, an exotic world to investigate, combined with a pleasant graphical style, offers an enjoyable, if somewhat rudimentary, experience in exploration. A story which creates questions, provokes thought, and presents outrageous implications is ultimately anticlimactic, with the metaphorical key which could explain everything just being idly thrown away as if it were nothing. While this does work well in the early game, it quickly becomes a chore when the story opens up, with the player being perpetually inconvenienced with the trifling tasks of collecting food, water, and resources after they've long stopped caring. Subnautica takes mechanics from the survival genre and incorporates them into the core gameplay of an adventure game.

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